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Showing posts with label technique. Show all posts
Showing posts with label technique. Show all posts

Monday, October 11, 2010

Speedy Rendering

Rendering under a time limit is pretty stressful, that's for sure. I had drawn this living room scene beforehand and masked certain parts with tape, but was then given two hours to render the entire drawing (actual size is about 18"x24"). Now, I have obviously become a bit more familiar with my markers at this point, and making slightly different shades of the same hue isn't quite as big of an obstacle. I really like the overall look of my rendering, but the one part I wish I could change is the wall color. The walls were one of the first surfaces in the drawing that I tackled, figuring that those would take the longest. I felt rushed, so I sort of just picked a color at random and threw it on the walls. Almost as soon as my Light Peach marker touched the paper, I realized that the pink color was a tad too bright for my liking. I then had to spend time applying various gray shades to try and tone it down, and used a darker peach color to show plane change. Again, this darker peach is too vibrant in my opinion. After I finished rendering in marker, I had a little time left to add some colored pencil detailing for depth and a bit of texture. This really helped bring certain parts of my rendering together as I was able to pull some of the greens into the furniture and shadows (Color Repeat). I wish I had had more time to really repeat colors throughout the drawing though, it could still use some depth in places. Still, for a first attempt at rendering an entire room full of furniture, I think I did pretty well!


Rendering Techniques


This set of drawings uses different rendering techniques on the same chair. I am very happy with the way these chairs turned out, especially the Cross-Hatching, Line Value, Border Composition, and High Contrast. This chair is not very linear and so the plane changes are subtle if seen at all. This made it challenging to show depth and the actual form of the chair, but I think I managed to work with each technique to highlight the chair as best as I could. The true test with these is to step back a bit and view the chairs from a distance; if you can see the form of the chair clearly from far away, then I think the technique was successful.

Still Rendering


This rendering is a good reference point for me to come back to since it labels all the different rendering techniques as discussed in the Lin book. It is still missing the overall usage of Good Graphics that I mentioned before, but it at least shows one example of each. Colored pencils were more familiar for me to work with, but I realized that it was pretty easy to get carried away with color and end up with a rainbow effect, especially when trying to use Color Repeat throughout the drawing. I do think the drawing looks balanced, and it works well to illustrate the various techniques. However, there are some things I struggled with such as the overall color. It seems to me to be a bit technicolor or overdone. The colors aren't as realistic as I would have liked them, and this might have to do with the colors I chose from my pencil set. Overall, as I said, this is a good point of departure for the rest of my renderings and a great place to come back to for reference in the future.